Think About Power First
Friday, June 26th, 2009What started as a trickle about the need to think about power has suddenly become a flood. In the past two months, it seems everyone has begun talking about low power.
There’s a reason for this, of course, and it shows just how central the electronics industry is to almost everything else. As the economy begins digging out from the longest downturn in decades—although at least this one isn’t racked by the inventory problems of the 2001 downturn—low power has become a prerequisite for doing business. It’s now a competitive weapon, in fact. Netbook makers are advertising battery life on the screens of new devices. Appliances are brandishing stickers with average yearly operating costs. And car makers are under pressure, if they can survive, to boost their mileage above 35 MPG.
Customers of cloud computing companies are demanding efficient server utilization before they sign on the dotted line, and cloud hosting companies are squeezing computer equipment makers to lower power, not necessarily boost performance. There are far fewer applications these days that need faster performance, other than games, and most of them really need to figure out how to write code more efficiently that can take advantage of multiple cores, or a single core plus a hardware accelerator.
For semiconductor designers, all of this pressure flows downhill. What hasn’t happened, however, is for this pressure to flow to the very front end of some designs. Low power can’t be added into designs. It has to be part of the design from the very conception, including how to minimize power usage, how many sleep states to include, how to utilize power the most efficiently and even what the power source will be.
This is a big change for semiconductor architects, and it requires a different way of looking at problems. But it’s also something that’s not ever going away. Battery technology will remain limited, no matter how much it improves, because there will always be new functions to take advantage of extra power. An iPhone may last days in sleep mode, and it can play music all day long. But play a game or video and it will burn through the battery in a few hours.
Some of the changes will be in software. Some will be in IP. And some will be in hardware. But they all have to move to the very front of the design cycle, and for most companies that’s a long way from where they are today.
–Ed Sperling
